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3D Animation

3D Animation

5 tonos | Tamesis Creativo

5 tonos | Tamesis Creativo

5 tonos | Tamesis Creativo

/// Overview

/// Overview

Cinco Tonos (Five Tones) is an interactive storytelling ecosystem engineered to reconnect the community of Támesis with its fragmented artistic heritage. By intertwining local expressions—ranging from oral traditions and music to street art and literature—the project frames the town’s ancient rock art within a modern, participatory context. Users follow the narrative journey of a faceless entity, engaging with cyclical, non-linear installations that seamlessly merge physical traditions with immersive digital layers.

Cinco Tonos (Five Tones) is an interactive storytelling ecosystem engineered to reconnect the community of Támesis with its fragmented artistic heritage. By intertwining local expressions—ranging from oral traditions and music to street art and literature—the project frames the town’s ancient rock art within a modern, participatory context. Users follow the narrative journey of a faceless entity, engaging with cyclical, non-linear installations that seamlessly merge physical traditions with immersive digital layers.

// General Information
Role
Co-Creator / Motion & 3D Design
Duration
6 months
Software
Blender, Illustrator, InDesign, After Effects
Credits
Collaborators: Juanita Turriago, Nicolas Hernandez, Laura Hoyos, Paola CelisFormat: Transmedia Ecosystem (AR, VR, Interactive Print, Audio)Context: University Project

/// The Challenge

/// The Challenge

The core conceptual hurdle was addressing the cultural disconnect within Támesis, where ancient petroglyphs had lost their ancestral significance and contemporary art forms lacked a unified platform. Technically, the challenge lay in architecting a cohesive transmedia pipeline capable of bridging physical touchpoints—like branching-narrative books—with high-fidelity digital layers, such as augmented reality murals and VR environments, without alienating the local demographic.
The core conceptual hurdle was addressing the cultural disconnect within Támesis, where ancient petroglyphs had lost their ancestral significance and contemporary art forms lacked a unified platform. Technically, the challenge lay in architecting a cohesive transmedia pipeline capable of bridging physical touchpoints—like branching-narrative books—with high-fidelity digital layers, such as augmented reality murals and VR environments, without alienating the local demographic.
The core conceptual hurdle was addressing the cultural disconnect within Támesis, where ancient petroglyphs had lost their ancestral significance and contemporary art forms lacked a unified platform. Technically, the challenge lay in architecting a cohesive transmedia pipeline capable of bridging physical touchpoints—like branching-narrative books—with high-fidelity digital layers, such as augmented reality murals and VR environments, without alienating the local demographic.

/// The Solution

/// The Solution

We engineered a multi-platform narrative system driven by the concept of "masks," each representing a distinct artistic discipline. The ecosystem utilized a gamified, non-linear methodology: AR-driven video mapping transformed physical walls into collaborative 3D canvases, while VR experiences allowed users to forge and retain their own digital petroglyphs. By integrating responsive narrative logic across these mediums, we established a participatory framework that empowered the community to actively construct and preserve their cultural identity.
We engineered a multi-platform narrative system driven by the concept of "masks," each representing a distinct artistic discipline. The ecosystem utilized a gamified, non-linear methodology: AR-driven video mapping transformed physical walls into collaborative 3D canvases, while VR experiences allowed users to forge and retain their own digital petroglyphs. By integrating responsive narrative logic across these mediums, we established a participatory framework that empowered the community to actively construct and preserve their cultural identity.
We engineered a multi-platform narrative system driven by the concept of "masks," each representing a distinct artistic discipline. The ecosystem utilized a gamified, non-linear methodology: AR-driven video mapping transformed physical walls into collaborative 3D canvases, while VR experiences allowed users to forge and retain their own digital petroglyphs. By integrating responsive narrative logic across these mediums, we established a participatory framework that empowered the community to actively construct and preserve their cultural identity.

/// The Process

/// The Process

Development initiated with ethnographic research to synthesize the visual and cultural language of Támesis into a functional design system. We then branched the core narrative into targeted mediums: an interactive physical book for literature, a serialized podcast for oral tradition, and dynamic 3D assets for the AR/VR components. The production phase required rigorous synchronization between 2D vector mapping, 3D modeling, and interactive logic, ultimately converging into a scalable, community-driven exhibition model.
Development initiated with ethnographic research to synthesize the visual and cultural language of Támesis into a functional design system. We then branched the core narrative into targeted mediums: an interactive physical book for literature, a serialized podcast for oral tradition, and dynamic 3D assets for the AR/VR components. The production phase required rigorous synchronization between 2D vector mapping, 3D modeling, and interactive logic, ultimately converging into a scalable, community-driven exhibition model.
Development initiated with ethnographic research to synthesize the visual and cultural language of Támesis into a functional design system. We then branched the core narrative into targeted mediums: an interactive physical book for literature, a serialized podcast for oral tradition, and dynamic 3D assets for the AR/VR components. The production phase required rigorous synchronization between 2D vector mapping, 3D modeling, and interactive logic, ultimately converging into a scalable, community-driven exhibition model.