00%

3D Animation

3D Animation

Betrayal of Trust

Betrayal of Trust

Betrayal of Trust

/// Overview

/// Overview

For the investigative documentary Betrayal of Trust: Australia's Childcare Crisis, we created a series of graphic sequences that visualize survivor and family testimonies. Cracked, porcelain-like child figures represent broken trust and lasting psychological damage.

For the investigative documentary Betrayal of Trust: Australia's Childcare Crisis, we created a series of graphic sequences that visualize survivor and family testimonies. Cracked, porcelain-like child figures represent broken trust and lasting psychological damage.

For the investigative documentary Betrayal of Trust: Australia's Childcare Crisis, we created a series of graphic sequences that visualize survivor and family testimonies. Cracked, porcelain-like child figures represent broken trust and lasting psychological damage.

// General Information
Role
Lead Designer, Look Developer & Creative Lead
Duration
2025
Software
Cinema 4D, Octane Render
Credits
Studio: Lafinka.tvThanks to: Andrés Gomez Isaza (Project leader), Ginna Plazas (Creative Producer), Alejandra Tilano (Concept artist), David Osorio (3D animator), Alejandro Bolaños (2D GFX Developer)Client: ABC Four CornersReporter: Adele FergusonProducer: Chris Gillett

/// The Challenge

/// The Challenge

The testimonies dealt with abuse and institutional failure, so the visuals had to be respectful and still have impact. We needed a metaphor strong enough to show psychological damage without being literal or sensational, delivered on tight broadcast timelines and closely tied to the mothers' accounts.
The testimonies dealt with abuse and institutional failure, so the visuals had to be respectful and still have impact. We needed a metaphor strong enough to show psychological damage without being literal or sensational, delivered on tight broadcast timelines and closely tied to the mothers' accounts.
The testimonies dealt with abuse and institutional failure, so the visuals had to be respectful and still have impact. We needed a metaphor strong enough to show psychological damage without being literal or sensational, delivered on tight broadcast timelines and closely tied to the mothers' accounts.

/// The Solution

/// The Solution

We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.
We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.
We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.

/// The Process

/// The Process

We developed, modeled and rigged the characters in Cinema 4D, then composed the domestic scenes around them. Animation was kept subtle to give the figures a quiet emotional presence. Look development and rendering were done in Octane, with a focus on material behavior, light contrast and volumetric atmosphere. Slow, cinematic framing reinforced the tone.
We developed, modeled and rigged the characters in Cinema 4D, then composed the domestic scenes around them. Animation was kept subtle to give the figures a quiet emotional presence. Look development and rendering were done in Octane, with a focus on material behavior, light contrast and volumetric atmosphere. Slow, cinematic framing reinforced the tone.
We developed, modeled and rigged the characters in Cinema 4D, then composed the domestic scenes around them. Animation was kept subtle to give the figures a quiet emotional presence. Look development and rendering were done in Octane, with a focus on material behavior, light contrast and volumetric atmosphere. Slow, cinematic framing reinforced the tone.