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3D Animation

3D Animation

Stuff The British Stole: Haida Sphinx

Stuff The British Stole: Haida Sphinx

Stuff The British Stole: Haida Sphinx

/// Overview

/// Overview

For this segment, we turned the historical story of the Haida Sphinx into visuals. We brought the symbolic language of Haida totemic art into a motion-driven environment that connects historical artifacts with modern broadcast design, following the voiceover through the object's mysterious origins.

For this segment, we turned the historical story of the Haida Sphinx into visuals. We brought the symbolic language of Haida totemic art into a motion-driven environment that connects historical artifacts with modern broadcast design, following the voiceover through the object's mysterious origins.

For this segment, we turned the historical story of the Haida Sphinx into visuals. We brought the symbolic language of Haida totemic art into a motion-driven environment that connects historical artifacts with modern broadcast design, following the voiceover through the object's mysterious origins.

// General Information
Role
Motion Design, 3D Animation
Duration
3 months
Software
After Effects, Cinema 4D, Octane Render
Credits
Studio: Lafinka.tv in collaboration with The Bureau StudioCreative Director: Andrés Gomez Isaza and Keke Marc RobertsonThanks to: Alejandra Morales (creative producer), David Osorio (Lead technical and visual artist), Alejandra Tilano (Lead concept artist), Alejandro Londoño (Designer and illustrator), and all artists involved in the project.Client: BBC / Wildbear EntertainmentDirector: Patrick ShannonHost: Marc Fennell

/// The Challenge

/// The Challenge

The narration was sensitive, and the visuals had to respect Haida artistic traditions. We needed to animate detailed totem-inspired 2D illustrations and use them inside 3D environments while keeping the hand-carved quality of Haida formline art.
The narration was sensitive, and the visuals had to respect Haida artistic traditions. We needed to animate detailed totem-inspired 2D illustrations and use them inside 3D environments while keeping the hand-carved quality of Haida formline art.
The narration was sensitive, and the visuals had to respect Haida artistic traditions. We needed to animate detailed totem-inspired 2D illustrations and use them inside 3D environments while keeping the hand-carved quality of Haida formline art.

/// The Solution

/// The Solution

We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.
We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.
We designed Kaleido as a modular, generative identity based on geometric patterns, rotations and color shifts. The video works as both a manifesto and a demo of the brand, showing logo animations, evolving patterns and real applications that express order within creative chaos.

/// The Process

/// The Process

The project started with illustration and visual development in Photoshop. Animation and timing were done in After Effects, then exported as animated maps. In Cinema 4D, we brought them in through projection workflows and rendered in Octane with custom materials inspired by carved wood.
The project started with illustration and visual development in Photoshop. Animation and timing were done in After Effects, then exported as animated maps. In Cinema 4D, we brought them in through projection workflows and rendered in Octane with custom materials inspired by carved wood.
The project started with illustration and visual development in Photoshop. Animation and timing were done in After Effects, then exported as animated maps. In Cinema 4D, we brought them in through projection workflows and rendered in Octane with custom materials inspired by carved wood.