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3D Animation

3D Animation

UPB Academy

UPB Academy

UPB Academy

/// Overview

/// Overview

For UPB, one of Colombia's most prestigious universities, I brought to life a script about the UPB Academy and its internship opportunities. I led the visual development from first sketches to final renders, creating a cast of seven 3D university student characters. The animation premiered at a university inauguration event attended by the principals of Medellín's top high schools.

For UPB, one of Colombia's most prestigious universities, I brought to life a script about the UPB Academy and its internship opportunities. I led the visual development from first sketches to final renders, creating a cast of seven 3D university student characters. The animation premiered at a university inauguration event attended by the principals of Medellín's top high schools.

// General Information
Role
3D Artist, Animator & VFX Artist
Duration
2022
Software
Cinema 4D, Redshift / Octane, Adobe After Effects
Credits
Client: Universidad Pontificia Bolivariana (UPB)

/// The Challenge

/// The Challenge

Creating seven fully rigged 3D characters from scratch in a single production timeline was the main bottleneck. They needed a unified, appealing style that would connect with a high school audience, and the multi-character render workflow had to stay manageable.
Creating seven fully rigged 3D characters from scratch in a single production timeline was the main bottleneck. They needed a unified, appealing style that would connect with a high school audience, and the multi-character render workflow had to stay manageable.
Creating seven fully rigged 3D characters from scratch in a single production timeline was the main bottleneck. They needed a unified, appealing style that would connect with a high school audience, and the multi-character render workflow had to stay manageable.

/// The Solution

/// The Solution

I treated the cast as one visual system: seven characters sharing the same proportions and style, plus a standardized rig, so they could be modeled, animated and rendered in a single timeline while keeping a unified look for a high school audience.
I treated the cast as one visual system: seven characters sharing the same proportions and style, plus a standardized rig, so they could be modeled, animated and rendered in a single timeline while keeping a unified look for a high school audience.
I treated the cast as one visual system: seven characters sharing the same proportions and style, plus a standardized rig, so they could be modeled, animated and rendered in a single timeline while keeping a unified look for a high school audience.

/// The Process

/// The Process

I started with 2D concept sketches to define a cohesive look for the audience. Then I modeled and textured all seven characters. Once the geometry was locked, I built a standardized rig and did the weight painting to speed up animation. Final lighting, rendering and compositing produced the sequence shown at the premiere.
I started with 2D concept sketches to define a cohesive look for the audience. Then I modeled and textured all seven characters. Once the geometry was locked, I built a standardized rig and did the weight painting to speed up animation. Final lighting, rendering and compositing produced the sequence shown at the premiere.
I started with 2D concept sketches to define a cohesive look for the audience. Then I modeled and textured all seven characters. Once the geometry was locked, I built a standardized rig and did the weight painting to speed up animation. Final lighting, rendering and compositing produced the sequence shown at the premiere.