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3D Animation

3D Animation

Zombra

Zombra

Zombra

/// Overview

/// Overview

For the grand opening of Zombra, a local Medellín restaurant, I was commissioned to develop a dynamic invitation video aimed at potential clients and social media audiences. The concept hinged on bridging the visceral, tactile appeal of physical culinary ingredients with the brand's distinct graphic identity, executing a fluid visual pivot from a volumetric 3D environment into a flat, 2D aesthetic.

For the grand opening of Zombra, a local Medellín restaurant, I was commissioned to develop a dynamic invitation video aimed at potential clients and social media audiences. The concept hinged on bridging the visceral, tactile appeal of physical culinary ingredients with the brand's distinct graphic identity, executing a fluid visual pivot from a volumetric 3D environment into a flat, 2D aesthetic.

// General Information
Role
3D Artist, Animator, Look Developer
Duration
Software
Cinema 4D, Octane Render, After Effects
Credits

/// The Challenge

/// The Challenge

The core technical hurdle was engineering a cohesive visual bridge between two entirely contrasting aesthetics: hyper-realistic, physically based 3D rendering and flat, stylized 2D vector animation. Achieving the necessary photorealism for the initial kitchen still life required dense geometric modeling and intricate material creation. These elements then had to align perfectly with the spatial and graphic logic of the 2D branding without breaking the aggressive camera momentum or causing visual disorientation during the transition.
The core technical hurdle was engineering a cohesive visual bridge between two entirely contrasting aesthetics: hyper-realistic, physically based 3D rendering and flat, stylized 2D vector animation. Achieving the necessary photorealism for the initial kitchen still life required dense geometric modeling and intricate material creation. These elements then had to align perfectly with the spatial and graphic logic of the 2D branding without breaking the aggressive camera momentum or causing visual disorientation during the transition.
The core technical hurdle was engineering a cohesive visual bridge between two entirely contrasting aesthetics: hyper-realistic, physically based 3D rendering and flat, stylized 2D vector animation. Achieving the necessary photorealism for the initial kitchen still life required dense geometric modeling and intricate material creation. These elements then had to align perfectly with the spatial and graphic logic of the 2D branding without breaking the aggressive camera momentum or causing visual disorientation during the transition.

/// The Solution

/// The Solution

I developed a rigorous look-development pipeline in Cinema 4D and Octane, relying heavily on complex specular materials and high-resolution textures to capture the tangible realism of the food and kitchen objects. To solve the stylistic pivot, I choreographed an intense, continuous camera movement that acted as a natural spatial wipe. This allowed the physical 3D render to seamlessly match the scale and positioning of the composited 2D graphic assets, creating an unbroken illusion of transformation.
I developed a rigorous look-development pipeline in Cinema 4D and Octane, relying heavily on complex specular materials and high-resolution textures to capture the tangible realism of the food and kitchen objects. To solve the stylistic pivot, I choreographed an intense, continuous camera movement that acted as a natural spatial wipe. This allowed the physical 3D render to seamlessly match the scale and positioning of the composited 2D graphic assets, creating an unbroken illusion of transformation.
I developed a rigorous look-development pipeline in Cinema 4D and Octane, relying heavily on complex specular materials and high-resolution textures to capture the tangible realism of the food and kitchen objects. To solve the stylistic pivot, I choreographed an intense, continuous camera movement that acted as a natural spatial wipe. This allowed the physical 3D render to seamlessly match the scale and positioning of the composited 2D graphic assets, creating an unbroken illusion of transformation.

/// The Process

/// The Process

I started with spatial blocking and animatic development to lock in the heavy camera choreography required to drive the sequence. This was followed by the meticulous 3D modeling and hyper-realistic texturing of the kitchen objects and ingredients to construct the intricate still life environment. Once the Octane lighting setups and material shaders were finalized to maximize photorealism, I rendered the 3D passes and utilized advanced compositing techniques to execute the seamless timing and transition into the brand's graphic 2D animation style.
I started with spatial blocking and animatic development to lock in the heavy camera choreography required to drive the sequence. This was followed by the meticulous 3D modeling and hyper-realistic texturing of the kitchen objects and ingredients to construct the intricate still life environment. Once the Octane lighting setups and material shaders were finalized to maximize photorealism, I rendered the 3D passes and utilized advanced compositing techniques to execute the seamless timing and transition into the brand's graphic 2D animation style.
I started with spatial blocking and animatic development to lock in the heavy camera choreography required to drive the sequence. This was followed by the meticulous 3D modeling and hyper-realistic texturing of the kitchen objects and ingredients to construct the intricate still life environment. Once the Octane lighting setups and material shaders were finalized to maximize photorealism, I rendered the 3D passes and utilized advanced compositing techniques to execute the seamless timing and transition into the brand's graphic 2D animation style.