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3D Animation

3D Animation

Weathered LA Fires

Weathered LA Fires

Weathered LA Fires

/// Overview

/// Overview

For the PBS documentary Weathered: Inside the LA Firestorm, we created a series of technically intensive visual explanations that translate expert analysis and survivor accounts into cinematic 3D simulations, showing how modern wildfires behave differently from historical fires and why suburban homes have become uniquely vulnerable.

For the PBS documentary Weathered: Inside the LA Firestorm, we created a series of technically intensive visual explanations that translate expert analysis and survivor accounts into cinematic 3D simulations, showing how modern wildfires behave differently from historical fires and why suburban homes have become uniquely vulnerable.

// General Information
Role
VFX Lead, Fire & Embers Simulation Artist & Look Developer
Duration
2025
Software
EmberGen, Cinema 4D, Blender, Redshift Render
Credits
Studio: Lafinka.tvThanks to: Andrés Gomez Isaza (Project leader), Alejandra Morales (Creative Producer), Alejandro Bolaños (Lead Project), Alejandro Londoño (3D Animator)Client: PBSProduction Company: Balance MediaDirector & Series Producer: Trip JenningsHost: Maiya MayExecutives in Charge (PBS): Adam Dylewski, Diana El-Osta, Maribel LopezPresented by: PBS SoCal

/// The Challenge

/// The Challenge

Delivering scientifically accurate yet emotionally compelling fire behavior under tight broadcast deadlines required full control over complex ember dynamics, realistic ignition sequences, and believable interaction between fire, structures, and vegetation. The simulations had to remain physically plausible while supporting dramatic camera work and seamless integration with live-action plates, all while collaborating across modeling, simulation, and final VFX.
Delivering scientifically accurate yet emotionally compelling fire behavior under tight broadcast deadlines required full control over complex ember dynamics, realistic ignition sequences, and believable interaction between fire, structures, and vegetation. The simulations had to remain physically plausible while supporting dramatic camera work and seamless integration with live-action plates, all while collaborating across modeling, simulation, and final VFX.
Delivering scientifically accurate yet emotionally compelling fire behavior under tight broadcast deadlines required full control over complex ember dynamics, realistic ignition sequences, and believable interaction between fire, structures, and vegetation. The simulations had to remain physically plausible while supporting dramatic camera work and seamless integration with live-action plates, all while collaborating across modeling, simulation, and final VFX.

/// The Solution

/// The Solution

We built a dedicated hybrid simulation pipeline centered on EmberGen for high-fidelity fire and ember systems, using detailed colliders and force fields inside Cinema 4D and Blender to drive precise ember transport, leaf ignition, and structural burning. Look development in Octane refined material responses, atmospheric scattering, and volumetric fire lighting, while custom VFX passes ensured photorealistic integration of the simulated elements with the documentary's real-world footage.
We built a dedicated hybrid simulation pipeline centered on EmberGen for high-fidelity fire and ember systems, using detailed colliders and force fields inside Cinema 4D and Blender to drive precise ember transport, leaf ignition, and structural burning. Look development in Octane refined material responses, atmospheric scattering, and volumetric fire lighting, while custom VFX passes ensured photorealistic integration of the simulated elements with the documentary's real-world footage.
We built a dedicated hybrid simulation pipeline centered on EmberGen for high-fidelity fire and ember systems, using detailed colliders and force fields inside Cinema 4D and Blender to drive precise ember transport, leaf ignition, and structural burning. Look development in Octane refined material responses, atmospheric scattering, and volumetric fire lighting, while custom VFX passes ensured photorealistic integration of the simulated elements with the documentary's real-world footage.

/// The Process

/// The Process

The pipeline started with concept development and reference analysis drawn from the 2025 LA fires to establish accurate fire behavior. Two collaborating artists handled detailed 3D modeling of houses, vegetation, and suburban environments in Blender, imported into Cinema 4D for scene setup. We drove all fire and ember simulations in EmberGen using sophisticated collider networks and wind forces, iterating extensively on ignition timing, ember flight paths, and structural destruction. Final look development and rendering took place in Octane Render, followed by VFX integration and compositing to deliver broadcast-ready sequences.
The pipeline started with concept development and reference analysis drawn from the 2025 LA fires to establish accurate fire behavior. Two collaborating artists handled detailed 3D modeling of houses, vegetation, and suburban environments in Blender, imported into Cinema 4D for scene setup. We drove all fire and ember simulations in EmberGen using sophisticated collider networks and wind forces, iterating extensively on ignition timing, ember flight paths, and structural destruction. Final look development and rendering took place in Octane Render, followed by VFX integration and compositing to deliver broadcast-ready sequences.
The pipeline started with concept development and reference analysis drawn from the 2025 LA fires to establish accurate fire behavior. Two collaborating artists handled detailed 3D modeling of houses, vegetation, and suburban environments in Blender, imported into Cinema 4D for scene setup. We drove all fire and ember simulations in EmberGen using sophisticated collider networks and wind forces, iterating extensively on ignition timing, ember flight paths, and structural destruction. Final look development and rendering took place in Octane Render, followed by VFX integration and compositing to deliver broadcast-ready sequences.